“You've been like an older brother to me since we've met or well at least how I'd think an older brother would act. I don't have any family left so these bonds we've forged mean a lot to me.” - Amane opening up to Teo about how he views him.
Quote
"You chose a path that makes you better. You chose to take a chance on what seems to be love. A power that can make you the strongest man in the world or tear you down to being the weakest. It's making you stronger now. It's helping you battle your depression and your anxiety. There is so much good coming out of this bond between you and her. As a married man, I say go for it and embrace the passion.” - Teo advising Amane in romance and matters of the heart.
Summary
Teoctlamazqui, also known as Teo, is a Shaman from a parallel world to Aren and the city of Drazteca (His heritage is kind of Aztec – Father and Japanese – Mother.) He’s from a tribe of warrior shaman who can summon creatures on their behalf to assist them in battle or anything really. He carries these creatures he can summon in parchment the size of cards. They are hand drawn and enchanted by him for his purposes.
Teo is rather gifted at brewing potions, enchantment of other items, teaching, and has a mastery of his dao. He has a strong sense of what is right and wrong even to the point of making sure creatures in few numbers stay alive. He’s very intelligent and is able to piece together the history of Aren just by listening to others talk about it around him which helps with his ability to read people as well. His power stems from a belief in this Guardian Deity, Quetzalcoatl and is his chosen champion. Being the oldest member of the group now, at 28, he’s taking it upon himself to teach and mold this younger generation. His goals on Aren are specifically inline with helping Amane but his personal goal is to return home to his family in Drazteca.
Contents
Personality
As a Shaman and a High Summoner; Teoctlamazqui is an intelligent and dedicated man. He puts his mind and heart into everything that he does including teaching the younger generations. He has a strong connection with the teachings and beliefs relates to his Guardian Deity, Quetzalcoatl. He compassionate and always willing to learn more from whatever life has to teach him. Arriving on Aren; he's found himself mentoring as he once did in Drazteca but in more than just his beliefs but also his skills as a shaman and summoner.
Weapons
Teoctlamazqui has a few weapons that he uses frequently; two decks of parchment and a dao.
Decks of Parchment
Drazteca Deck
Aren Deck
Dao
Abilities
As a Shaman, Teoctlamazqui, is very knowledgeable about his Shamanic, magic, and spiritual abilities of which he as many.
Base Skills
Master Swordsman
Mastery of Dao
Expert Hand to Hand
Mastery of Potion Brewing
Drazteca Potion-making
Learning Aren Potion-making
Expert Enchanter
Deep Belief in Quetzalcoatl
Enhances his skills
Dowsing
Uses two L shaped rods to find water, gems, and other materials
Master of Sewing
Crafting Leather Bags (Small and Large)
Clothing
Spiritual Skills
Master of Summoning
Drazteca Summoning
Regaining Mastery on Aren
Way Pakal: Spirit Shield
Way Pakal Winik: Spirit Shield Person
Witz Chan: Mountain Snake
Way Mecatl: Spirit Rope
Way Mecatl Chok: Spirit Rope Scatter
Tezcatl: Reflect
Tezcatl Chok: Reflection Scatter
Breath of a Salamander
Ja Cehuetziz: Water Freeze
Ka’l Naj Ch’am: Twenty House Grab/Hold (Used for Enchanting Bags/Items for space)
Spiritual Dowsing
Able to find spiritually related objects or paths by focusing his energy
Mastery of Fire Gazing
Summoning Decks
Aren Deck
The Everlasting Warrior
Pyromancer's Flame
Hydromancer's Ice
Aeromancer's Wind
Dragon of the Blacklands
Emperor Sand Snake
Drazteca Deck
Creatures:
B’ALAM (Jaguar) -
CHAN (Snake) -
WINIK (Person) -
IX (Woman) -
AJAW (Lord) -
K’UK’ (Quetzal) -
TAPAYAXIN (Salamander) -
Attribute Equips: Can be equipped to every creature
WAY (Spirit) - Adds spirit attribute
K’AK’ (fire) - Adds fire attribute
JA’ (Water) - Adds water attribute
MUYAL (cloud) - Adds wind/sky attribute
JAAB’ (year) - Adds time attribute
TEXCALLI (rock) Adds earth attribute
Weapons:
BAK (Bone) - Equips Bone variety of weapon to animal creatures
JUUN (Book) Equips Book based on attributes to creatures who can read it. (Woman/Person/Lord/Quetzal)
PAKAL (Shield) - Equips creatures with a shield based on attribute
TOK (Flint) - Causes sparks on attack with a chance to ignite creatures.
Weapon Removal:
CH’AM (Grab) - Remove from enemy, Equip on self.
CHOK (Scatter) - Break weapon
Field:
CH’UL (holy) - Changes to field to Holy Realm (Powers Spirit)
WITZ (mountain) - Changes field to Mountain Realm (Powers Earth)
ATL (water) - Changes field to Water Realm (Powers Water)
CHAN (sky) - Changes to field to Sky Realm (Powers Wind/Sky)
K’IN (sun) - Changes field to Sun Realm (Powers Fire)
NAJ (home) - Changes field to Home Realm (Powers Time)